Town: Odíhg Wíhmzèkwaù

Odíhg Wíhmzèkwaù

Odíhg Wíhmzèkwaù
Example Tauric architecture.
StateTetbur Commune
ProvenceWeea Region
RegionRusg-lizgä Grasslands
Founded1739
Community LeaderElder Ya̋mp̪f̄ Dä̂f̄̄ńr 'Gorgeous Tiffany' Rä̌shīy Réchī Cúch Qíhgā
Area4 km2 (1 mi2)
Average Yearly Temp29°C (84°F)
Average Elevation3112 m (10209 ft)
Average Yearly Precipitation193 cm/y (75 in/y)
Population1105
Population Density276 people per km2 (1105 people per mi2)
Town AuraNecromancy
Naming
Native nameOdíhg Wíhmzèkwaù
Pronunciation/wɪ̞m/ /zɛˈkwaʊ/
Direct Translation[luck; fluke] [silent]
Translation[Not Yet Translated]

Odíhg Wíhmzèkwaù (/wɪ̞m/ /zɛˈkwaʊ/ [luck; fluke] [silent]) is a subtropical Town located in the Weea Region of the Tetbur Commune.

The name Odíhg Wíhmzèkwaù is derived from the Tauric language, as Odíhg Wíhmzèkwaù was founded by Ha̋nvér Cónḱ 'Blade Carmen' Sēkīr Bēb Gä̌s Wynney, who was culturaly Tauric.

Climate

Odíhg Wíhmzèkwaù has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a warm 26°C (78°F). Odíhg Wíhmzèkwaù receives an average of 193 cm/y (75 in/y) of precipitation, most of which comes in the form of rain during the fall. Odíhg Wíhmzèkwaù covers an area of nearly 4 km2 (1 mi2), and an average elevation of 3112 m (10209 ft) above sea level.

Overview

Odíhg Wíhmzèkwaù was founded durring the early 18th century in early spring of the year 1739, by Ha̋nvér Cónḱ 'Blade Carmen' Sēkīr Bēb Gä̌s Wynney. The establishment of Odíhg Wíhmzèkwaù suffered from many setbacks, delays, and obsticles, most notably a group of Odíhg Wíhmzèkwaù which required millitary assistance exterminate before the community could finish being built.

Odíhg Wíhmzèkwaù was built using the conventions of Tauric durring the early 18th century. Naturaly, all settlmentss have their own look to them, and Odíhg Wíhmzèkwaù is no diffrent. The town's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Odíhg Wíhmzèkwaù is buildings are arranged within a network of restrictive split-log ties streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The town sits comfortably behind a palisade wall complete with a timber gatehouse and battlments. Odíhg Wíhmzèkwaù's timber-based walls are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.

The town shows nothing out of the ordinary, at first glance. Then you start to notice all the small things. Each window has seven iron nails pounded into the sill. Every door has a sprig of holly overhead. Every well is branded with purity seals and runes to ward the contents. Everyone is carrying a small charm for safety or fortune, be it a rabbit’s foot, a horseshoe, or other little totems.

Civic Infrastructure

Odíhg Wíhmzèkwaù has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Odíhg Wíhmzèkwaù.

Odíhg Wíhmzèkwaù has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Odíhg Wíhmzèkwaù has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Odíhg Wíhmzèkwaù has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Odíhg Wíhmzèkwaù's public wards, blessings, and other arcane systems.

Odíhg Wíhmzèkwaù possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Odíhg Wíhmzèkwaù has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Odíhg Wíhmzèkwaù has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

One or more crime bosses have a powerful influence within Odíhg Wíhmzèkwaù. They may control crime within the community itself, or they may use it simply as a safe haven from which to direct their minions elsewhere. Local law enforcement may know all about them, but lack the strength to confront them and their paid or intimidated henchmen.

Odíhg Wíhmzèkwaù's bank was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.

In Odíhg Wíhmzèkwaù during thunderstorms, with each flash of lightning, everyone sees different monsters from the corner of their eyes.

The Giant hissing cockroach near Odíhg Wíhmzèkwaù are known to be quite timid.

Odíhg Wíhmzèkwaù's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves consuming a local toxin to channel Summoning energies of tier 2 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 2
    • Farmland: 4453 m2
    • Cattle and Similar Creatures: 276
    • Poultry: 3315
    • Swine: 221
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 110

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 2
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 7
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 9
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 3
  • Potion Sellers: 1
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 3
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 8
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

336 of Odíhg Wíhmzèkwaù's population work within a Foundational Occupation.

725 of Odíhg Wíhmzèkwaù's population do not work in a formal occupation, but do contribute to the local economy. 44 (4%) are noncontributers.

Points of Interest

POI

History

In time immemorial, reportedly some time during the early 2nd century, Odíhg Wíhmzèkwaù was attacked by savage hagss living nearby. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Odíhg Wíhmzèkwaù lost 216 people, 212 livestock, and 30 buildings. The conflict ended after roughly 57, when members of Odíhg Wíhmzèkwaù's militia enacted an operation to delay the operations of the enemy. The operation was complicated by a trusted officer who turned traitor and defects. The conflict ended with a last stand against the enemy until a particular event occurred, which ended in victory for Odíhg Wíhmzèkwaù's forces. The war is remembered in legend by Odíhg Wíhmzèkwaù's bards, historians, and legend keepers.

History